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2009 Session: iPhone Games Self-Publishing: Maximize Revenue

Thursday, 13:10 - 14:00
Track: Mobile 2.0

The iPhone and iPod touch have become a very attractive video gaming platform. Mobile games developers who are disappointed by the current ecosystem of selling games through carries and console games developers who didn’t make the transition to latest gen consoles are seeking their fortune in the Apple App Store. Michael will explain how to succeed in a highly competitive environment of 30,000+ apps from 10,000+ developers.

Prerequisites

It helps to be familiar with games submission processes, viral marketing, public relations and to have a basic understanding how the business side of video gaming works in general.

Additional Info


Michael Schade

Michael is deep into 3D computer graphics and software development for more than 15 years. Since the very beginning of FISHLABS in 2004 he was at several leading mobile and gaming industry events and is a well known evangelist for high-end gaming on mobile phones. He held lectures and workshops at GDC (San Francisco), MGF (London), GCDC (Leipzig), Icon (South Korea) and other industry events. Before FISHLABS he founded one of the leading 3D animation studios in Germany in 1993.

Video

 
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