Track: Mobile 2.0
In a few years the number of Internet users will double to three billion users, most of these new Internet users will never have seen a computer. Today’s developers need to prepare for the move from desktop computers and Web 2.0 to tomorrow’s Mobile 2.0.
Friday
Leveraging web services for smartphones using Hessian
The session covers the fundamentals of Hessian, and how to publish an existing Java application as a web service. And how to consume the published web service from an Android client written in Java, as well as an iPhone application written in Objective-C.
Fredrik Olsson
Fredrik is a Java expert at Jayway in Sweden, with embedded Java environments and iPhone development as specialty. He has a long experience in software development for a wide range of domains, development environments, and execution environments. The love for challenges has always steered him towards resource constrained development, both in his professional career and as a hobby programmer.
Rich User Interfaces for the JavaME Platform devices
For a long time, the Java ME domain has lacked efficient solutions for Rich User Interfaces. In this session, Sony Ericsson will present two ways of building highly interactive and rich interfaces, JavaFX Mobile and Project Capuchin.
The session covers both technologies together with several live demos and code examples. It is intended for all Java/Flash developers who wish to learn more about building advanced user interfaces for mobile devices.
Velimir Karadzic
Velimir is technical manager at Sony Ericsson OSE platform, Graphics department. One of his teams is taking care of the Flash Lite integration and the Project Capuchin development. Velimir has long experience in working with Sony Ericsson mobile phone's User Interface. Prior joining Graphics department he worked as software architect at Sony Ericsson function group UI.
Unofficial iPhone Development - How to be a real iPhone code ninja
Do you want an unfair advantage when it comes to developing iPhone applications? Using tactics learned in this session, you, the developer will leave with tools that improve your ability to develop iPhone applications.
You'll learn how to find and take advantage of undocumented methods, debug your code and get greater insight, and control the device in new and creative ways.
While having a jailbroken device is not required, all of the demonstrations will run atop a jailbroken iPhone
Chris Hughes
I eat, sleep and breathe technology.
I’ve held tech positions in a variety of industries
operating in both domestic and international environments. Currently I work at AT&T and and am a member of their technology counsel. I got this role by being fortunate enough to present at TED 2009. My TED demonstration was based on the opensource implementation of Augmented Reality. Before AT&T, I was a math nerd at an investment bank and before that a gaming startup and online poker
Designing Mobile Applications: challenges of software and design houses
This talk describes challenges when professional software house works together with design agency when creating mobile applications. Based on real project experience discusses all aspects of the process from the concept development to actual UI of mobile applications. How to communicate design ideas to software developers and how to make designers understand software development process and limitations of the mobile platforms. Is it possible to bring best of both worlds together?
Michael Samarin
Michael Samarin has been developing software professionally since 1994 and holding Ph.D in Computer Science since 1997. His portfolio includes projects in areas ranging from military forensic investigations and video surveillance to interactive media showrooms, projection systems and mobile applications. Michael is currently leading multiplatform mobile development team in software and project house Futurice Ltd., fastest growing Finnish technology company of 2008.
Developing an Android based mobile phone
Today we have seen open source introduced among the mobile phone platforms. We were suddenly faced with platforms that allowed any third-party developer to work on the same premises as manufacturers and operators.
This talk will cover following subjects;
- Overview of mobile devices and software platforms
- Working with the Android platform
- Avoiding platform fragmentation
- Sony Ericsson's way of working with Android (Requirements, testing etc.)
- Future trends and Android
Erik Hellman
Erik Hellman has more than 10 years of Java experience ranging from teaching computer science courses, research assistant at his university, large-scale telecom systems for Ericsson, Java Consultants for several web, enterprise and mobile businesses and is currently working at Sony Ericsson Mobile Communications where he is building the mobile phone software for tomorrow.




