Track: Mobile 2.0
In a few years the number of Internet users will double to three billion users, most of these new Internet users will never have seen a computer. Today’s developers need to prepare for the move from desktop computers and Web 2.0 to tomorrow’s Mobile 2.0.
The ability to add functionality to the iPhone is now possible by building software that takes advantage of the dock and Bluetooth connections.
Learn how to make use of the new functionality provided in iPhone firmware 3.0 and build devices that deeply interact with the iPhone. Learn the limitations of the various protocols and what types of devices are best suited to take advantage of them.
I eat, sleep and breathe technology.
I’ve held tech positions in a variety of industries
operating in both domestic and international environments. Currently I work at AT&T and and am a member of their technology counsel. I got this role by being fortunate enough to present at TED 2009. My TED demonstration was based on the opensource implementation of Augmented Reality. Before AT&T, I was a math nerd at an investment bank and before that a gaming startup and online poker
A leader in user experience and all things Ajax, Brian LeRoux is Nitobi's
Software Architect. Experienced in developing web applications from
concept to creation, Brian believes simplicity is the hallmark of
exceptional software. He is the co-creator of XUI and contributor to the open source PhoneGap project. He believes the future of the Internet is mobile and will rely on web standards, open source, and developers like you.
The iPhone and iPod touch have become a very attractive video gaming platform. Mobile games developers who are disappointed by the current ecosystem of selling games through carries and console games developers who didn’t make the transition to latest gen consoles are seeking their fortune in the Apple App Store. Michael will explain how to succeed in a highly competitive environment of 30,000+ apps from 10,000+ developers.
Michael is deep into 3D computer graphics and software development for more than 15 years. Since the very beginning of FISHLABS in 2004 he was at several leading mobile and gaming industry events and is a well known evangelist for high-end gaming on mobile phones. He held lectures and workshops at GDC (San Francisco), MGF (London), GCDC (Leipzig), Icon (South Korea) and other industry events. Before FISHLABS he founded one of the leading 3D animation studios in Germany in 1993.
When golden rush for native iPhone applications is getting bigger and bigger, when all devices vendors are rushing to open equivalents of the App Store is it still viable option to develop web apps for iPhone? This talk describes easiest and simplest way to make iPhone optimized UI front-end for your web services. How to minimize manual HTML/CSS coding with Apple provided tools, how to utilize to the maximum power of mobile Safari. Includes hands-on session with examples.
Michael Samarin has been developing software professionally since 1994 and holding Ph.D in Computer Science since 1997. His portfolio includes projects in areas ranging from military forensic investigations and video surveillance to interactive media showrooms, projection systems and mobile applications. Michael is currently leading multiplatform mobile development team in software and project house Futurice Ltd., fastest growing Finnish technology company of 2008.
The Symbian Foundation will share the lessons learned by itself and its contributor community, during the first months on its journey towards open software development. We will explore challenges and reflections on community building, open source leadership, collaboration, development and incubation processes as experienced in this ambitious open source endeavour.
Lars Kurth is the committer community manager at the Symbian Foundation. Lars has built strong open source experience and a relationship with the Eclipse community through his previous role as tools architect and owner of the training strategy at Symbian. Lars has 15 years of industry experience in tools and software development for mobiles. Lars has worked in various roles in ARM, Symbian and Nokia: as product manager, chief architect, engineering manager and software developer.
Fierce competition in the iPhone app business means you can't afford crashes or poor performance. In this session we begin with an introduction to Instruments, Apple’s analysis tool, and how to use it to sample different parts of a running application simultaneously (memory, I/O, etc.), followed by an in-depth discussion of performance tuning for critical functions including application launch, memory usage, drawing and scrolling, file and network access, power and battery life.
Alberto is CTO of moboli, a Danish startup focusing on iPhone application development. A longtime Mac developer, he has held key engineering positions at Adobe and Apple, where he trained third-party engineers on all aspects of Mac and iPhone programming.
Besides English, Alberto is fluent in Spanish, German, and Italian. You can always engage in conversation with him by mentioning German-built sailplanes, which he enjoys flying on fine weather days over Brandenburg.