Speaker: Dan Saffer
Dan Saffer is a principal at Kicker Studio. He has designed devices, software, websites, and services that are currently used by millions every day. An
acclaimed speaker and author, his best-selling book Designing for Interaction
has been called "a bookshelf must-have for anyone thinking of creating
new designs." His latest book, Designing Gestural Interfaces, was published in 2008. His design innovations have received several patents.
tuesday - morning
In the next year, hundreds of millions of touchscreen devices will come onto the market with laptop and desktop computers. Like it or not, we’re going to have to learn how to design for them:
-Learn the key differences in designing for touch/gesture
-Learn how to design touch targets
-Explore the basics of ergonomics and kinesiology
-Create a paper prototype of a touchscreen/gestural interface
-Communicate presence and instruction
-Learn strategies for documenting a touch application
wednesday 14:15 - 15:05
Even though touchscreen and gestural technology has been around for decades, Nintendo’s Wii, Apple’s iPhone and Microsoft Surface have heralded a new era of interaction design where gestures in space and touches on a screen will be as prominent as pointing and clicking. But how do you create products for this new paradigm? While most of us know how to design for web and desktop applications, many are still wondering how to adequately design for interactive gestures.